![]() Event list editor: crashes could happen when editing actions in the main events when the object bar contains object shortcuts. Event list editor: crashes could happen when going to a line in a closed group. Event editor: folder corruption caused by old versions is automatically fixed when you open a frame (if the folder were corrupted, this might change a bit the way your objects are organized). Event editor: when you clone an object that is in a closed folder the object was displayed outside the folder although it was inside. Event editor: when you double-click the closing bracket of a folder that contains a selected object, the selection was not cleared. Event editor: holding CTRL while mouse wheel scrolling scrolls horizontally. Path Movement editor: memory corruption when nodes are named and new nodes are inserted. Frame / Event editors: incorrect selection in the Frame dropdown list in the Navigate toolbar. Frame editor: you can now drag multiple items from the frame to a folder in the object window. Frame editor: automatic scrolling when dragging object to the top of bottom of the object window. Frame Editor: "ghost" objects are automatically removed when the MFA is loaded. Frame Editor: now faster to open frames with lots of objects. Frame Editor: drag & drop of lots of objects from a frame to another one, or pasting lot of objects, is faster. ![]() Frame Editor: refresh of object window is faster. General: new Global Event editor button in toolbar. General: recent files list size increased to 12 filenames. General: Open/Save Project have been moved to a Project sub-menu. Please read the change log for the changes in the Android runtime, which now uses Gradle instead of Ant. Due to the numerous changes that have been made, and even if this build has been tested a lot by the testers of 2.5+, be careful and make backup copies of the MFA files you edit with this version. Sorry for the delay for this update, we've been extremely busy and releasing an update in the middle of the changes we were making was not easy. Everyting you need mentioned above (photoshop, 3DSmax, etc.) will in total cost more money than this.The build 292 is (at last) available. ok, and I can take the time to lear these things, and I'm not asking for them to make clickteam free, just a bit cheaper, cause $100 is kinda expensive for any software there is always the free version to try out, but if you ask anyone who is fmailiar with the software, they'll say the price is worth it. ok, and I can take the time to lear these things, and I'm not asking for them to make clickteam free, just a bit cheaper, cause $100 is kinda expensive for any softwareĪs for the developer upgrade, it has further uses beyond merely not needing to include the Clickteam Logo, but if you're goal is simple fan games, then there shouldn't be any feasible reason why that would factor into a decision to buy the standard software. ![]() ![]() Not to mention any of those same visual editors that are worth a damn are by no means "free".Īs for the developer upgrade, it has further uses beyond merely not needing to include the Clickteam Logo, but if you're goal is simple fan games, then there shouldn't be any feasible reason why that would factor into a decision to buy the standard software. ![]() And while yes, there are visual editors available for those engines, some still require actual coding to set up, and others are designed to work in conjuction with code and visual editing, meaning at the end of the day you still need to know a supported programming language. Those "Free" engines that you mention are designed with programming in mind, which is a steep learning curve for many that can take both time and money to learn. Originally posted by Shiggity Whomp:You're paying for the convenience of a visual editor. ok, but giving Epic 30% of my profit isn't a big problem, especially if I'm trying to make fangames, which legally can't make money Only catch is with the standard version is where you have to credit Clickteam for supplying the software to said game (Made with Fusion logo or something similar) where as with the developer version, you do not have such restrictions.ĭon't quote me on that, I have not sold any games as of yet. With Clickteam fusion, you pay once and can sell your games without any additional costs with the exception of distribution costs (Steam, Windows store, GooglePlay, etc). Not only must you use third party tools Photoshop, 3DSmax, Gimp, Blender, etx) but Also know how to use each and every tool/editor needed to build, not forgetting UE4 itself, but if you plan on selling your game, you pay Epic a percentage of the sell price for each and every copy of the game (I think it was 30% when it was UDK 3.5) so it all adds up. You may get UE4 for free but it will cost you more in the long run. Originally posted by Middleclaw:In my opinion, this is a bargain in the long run. ![]()
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